GodheadĪny inch you can gain on the ten deadly rogue gods that are scattered throughout the game is appreciated. But without the fear of potential death around every turn-that is, you’ll just exploring the environments and solving small quests in between big boss fights in Eldest Souls-a big part of the identity of the “soulslike” genre is missing here. The fragmented storytelling and cryptic side quests are mostly optional though, and the plot isn’t very compelling on its own-it’s largely sparse and generic-though some quests do reward you with items that boost your capabilities in combat. You can even meet some locals, like a bard missing a harp sting, or a priest desperate for you to join their order. Only the occasional key item and bits of lore await those who wish to turn over every stone. You wander through haunting ruins, verdant forests, and frigid ice caves rather peacefully. The world, though beautifully rendered, is empty of minor enemies and environmental hazards.
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